![]() ![]() Not to mention if you do consider fact for someone this will be first season 4 map they gain access to and if I have no idea for like 20 mins and need to look it up (Being around for a good while as a player) How are they meant to figure anything out? Even to point of figuring out you have some odd event limit to unlock basic volatile magic trader?Īs it does not actually state what you need to do even when talking to the Crystal Bloom Quartermaster: She simply says about helping them out but has no expression of how much or actually in what way. (Now as a side note anyone saying "Just do 10 events" -> Well considering I have to (due to RL reasons I will not go into) play with one hand and not expected to get any better anytime soon plus took me 30 mins simply to get from story to new map so I could grab node to let my guildies mine it for free in my home to give them a bit of a nice extra service to take me up on should they wish to not really an option nor the point) It makes no sense in any light to me and never was done before and was a highly unpleasant surprise to me finding this out as I have all currencies I need yet I can't use the shop one bit. I simply highly question this design choice of locking basic shopping and wares for Volatile magic like this. Here is the map, here is your vendor: Here is what they sell: Get currencies it requires to buy any wares sold: Done. Frankly all it does it cause confusion and problems as before system was simple and fair as could be: This is to me utterly puzzling for the fact never before did they lock simple shopping of map currencies before behind any kind of such task limit.My main gripe is that unlike before in every single season 3 and 4 map now suddenly volatile magic trading is locked behind needing to perform some task to even gain access to basic wares. Understanding you do want for lore reasons the merchants to offer goods for helping their respective team out, why mark them as volatile magic traders (and not as some other class of merchants we do as I recall have in game already) then and allocate all normal volatile magic related stock and such things to the main merchant hanging out in the camp next to way-point?.However if you put it on a volatile magic trader in clear view and lock it like so it seems peculiar once more to me to do so. (Karma point is debatable since you usually need to do extra tasks to unlock this shopping elsewhere. Now I am all for finding things out for yourself, but does it really need to apply to a basic shop merchant to cash in currencies for the map when it is simply basic things even? To point of Salvage kits being even locked at another merchant until you put in extra effort if you wanted to and needed to buy some with karma They simply do not even point you in direction of "This one is where you find usual things". Extra merchant count simply clutters things up especially when the one located in central spot is actually not even the usual "common volatile magic" merchant as in all other season 4 maps he or she has a central spot clearly standing apart.Simply more running about and confusing to figure out who has what in stock.(Edit fix: Fixed merchant count statement to 4 instead of incorrect 5. Beginning we have 4 merchants rather than simply 1 with tabs. I will break it down now why I state such below.ġ. * Basic statement: The new choice I find, to have the new maps volatile magic trading system like it currently is, to me it utterly seems just illogical and odd.* Alright so to make this simple and to the point. ![]()
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